Towards interactive procedures in simulation and gaming: implications for multiperson decision support

Wierzbicki, A.P. (1989). Towards interactive procedures in simulation and gaming: implications for multiperson decision support. In: Methodology and Software for Interactive Decision Support. pp. 129-137 Berlin/Heidelberg, Germany: Springer. ISBN 978-3-662-22160-0 10.1007/978-3-662-22160-0_17.

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Abstract

In multiperson decision analysis there are two basic types of decision situation. One is the case of collegial decisions, where the nature or an institutional mechanism of decisions implies that only cooperative decisions are considered (such as in collegial discussions about joint budget allocation). Multiobjective decision analysis, cooperative game and bargaining theory have provided many tools for this case and several types of decision support systems have been already developed, see e.g. (Lewandowski and Wierzbicki, 1987; Bronisz, Krus and Lopuch, 1987). The other is the case of individual multiperson decisions where there is no institutional mechanism forcing the decision makers to make cooperative decisions, each of them can make individual decisions.

Item Type: Book Section
Research Programs: System and Decision Sciences - Core (SDS)
Depositing User: Romeo Molina
Date Deposited: 24 May 2016 11:45
Last Modified: 27 Aug 2021 17:41
URI: https://pure.iiasa.ac.at/13247

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