TY - CHAP CY - Cham, Switzerland ID - iiasa13836 UR - https://pure.iiasa.ac.at/id/eprint/13836/ A1 - Holovatch, Y. A1 - Mryglod, O. A1 - Szell, M. A1 - Thurner, S. Y1 - 2016/// N2 - We present an overview of a series of results obtained from the analysis of human behavior in a virtual environment. We focus on the massive multiplayer online game (MMOG) Pardus which has a worldwide participant base of more than 400,000 registered players. We provide evidence for striking statistical similarities between social structures and human-action dynamics in real and virtual worlds. In this sense MMOGs provide an extraordinary way for accurate and falsifiable studies of social phenomena. We further discuss possibilities to apply methods and concepts developed in the course of these studies to analyse oral and written narratives. PB - Springer International Publishing T3 - Understanding Complex Systems SN - 1860-0832 TI - Analyses of a virtual world SP - 115 AV - none EP - 130 T2 - Maths Meets Myths: Quantitative Approaches to Ancient Narratives ER -