TY - CONF ID - iiasa13879 UR - https://pure.iiasa.ac.at/id/eprint/13879/ A1 - Mochizuki, J. Y1 - 2016/10// N2 - Recent years have seen growth of interest in so-called ?serious game? applications in a number offields including humanitarian operations and disaster risk management. By integrating an element of ?gamification?, i.e. the use of game-based features to encourage engagement and learning on broad range of topics, serious games applied in the area of humanitarian operations have sought to engage various stakeholders to raise awareness and collaboratively work on problem solving. This presentation reviews the various concepts related to gamification and serious games in general, identifying their strengths and limitations as well as what makes them unique as opposed to more conventional instruction and stakeholder engagement tools. The study then reviews the recent applications of serious games in the field of humanitarian operations and disaster risk management and identities current research trends, major findings, and important knowledge gaps for further research. This presentation will be of interest to wide policy and academic audiences interested in the topic of novel stakeholder engagement methods. KW - Humanitarian Assistance KW - Serious Games KW - Gamification KW - Reviews TI - Review of Serious Gaming Applications in Humanitarian Operations and Disaster Risk Management: State-of-the-Art and Future Directions for Research SP - 169 M2 - Isfahan, Islamic Republic of Iran AV - public EP - 170 T2 - IDRiM 2016 7th International Conference on Integrated Disaster Risk Management Disasters and Development: Towards a Risk Aware Society ER -