<didl:DIDL xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:didl="urn:mpeg:mpeg21:2002:02-DIDL-NS" xmlns:dii="urn:mpeg:mpeg21:2002:01-DII-NS" xmlns:dip="urn:mpeg:mpeg21:2002:01-DIP-NS" xmlns:dcterms="http://purl.org/dc/terms/" DIDLDocumentId="https://pure.iiasa.ac.at/id/eprint/14042" xsi:schemaLocation="urn:mpeg:mpeg21:2002:02-DIDL-NS http://standards.iso.org/ittf/PubliclyAvailableStandards/MPEG-21_schema_files/did/didl.xsd urn:mpeg:mpeg21:2002:01-DII-NS http://standards.iso.org/ittf/PubliclyAvailableStandards/MPEG-21_schema_files/dii/dii.xsd urn:mpeg:mpeg21:2005:01-DIP-NS http://standards.iso.org/ittf/PubliclyAvailableStandards/MPEG-21_schema_files/dip/dip.xsd">
  <didl:Item>
    <didl:Descriptor>
      <didl:Statement mimeType="application/xml">
        <dii:Identifier>https://pure.iiasa.ac.at/id/eprint/14042</dii:Identifier>
      </didl:Statement>
    </didl:Descriptor>
    <didl:Descriptor>
      <didl:Statement mimeType="application/xml">
        <dcterms:modified>2021-08-27T17:28:09Z</dcterms:modified>
      </didl:Statement>
    </didl:Descriptor>
    <didl:Component>
      <didl:Resource mimeType="application/xml" ref="/cgi/export/eprint/14042/DIDL/iiasa-eprint-14042.xml"/>
    </didl:Component>
    <didl:Item>
      <didl:Descriptor>
        <didl:Statement mimeType="application/xml">
          <dip:ObjectType>info:eu-repo/semantics/descriptiveMetadata</dip:ObjectType>
        </didl:Statement>
      </didl:Descriptor>
      <didl:Component>
        <didl:Resource mimeType="application/xml">
          <oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
        <dc:relation>https://pure.iiasa.ac.at/id/eprint/14042/</dc:relation>
        <dc:title>Exploitable Surplus in N-Person Games</dc:title>
        <dc:creator>Young, H.P.</dc:creator>
        <dc:description>Any cooperative n-person game with transferable utility has a noncooperative mode in which the players sell out of their positions to an external market of entrepreneurial organizing agents. Assuming a market of price takers, this game of competitive self-valuation always has an equilibrium price solution. Every core imputation in the original game constitutes a set of equilibrium prices. If there is no core the entrepreneurs can exploit the coalitions for a profit, i.e., they realize a positive rent for their organizing function. Application is made to determining fair wages to labor, and finding equilibrium prices for legislators selling their votes.</dc:description>
        <dc:publisher>Physica-Verlag HD</dc:publisher>
        <dc:contributor>Brams, S.J.</dc:contributor>
        <dc:contributor>Schotter, A.</dc:contributor>
        <dc:contributor>Schwödiauer, G.</dc:contributor>
        <dc:date>1979</dc:date>
        <dc:type>Book Section</dc:type>
        <dc:type>PeerReviewed</dc:type>
        <dc:identifier>  Young, H.P. &lt;https://pure.iiasa.ac.at/view/iiasa/2539.html&gt;  (1979).  Exploitable Surplus in N-Person Games.    In:  Applied Game Theory. Eds. Brams, S.J., Schotter, A., &amp; Schwödiauer, G., pp. 32-38 Germany: Physica-Verlag HD.  ISBN 978-3-662-41501-6 10.1007/978-3-662-41501-6_2 &lt;https://doi.org/10.1007/978-3-662-41501-6_2&gt;.     </dc:identifier>
        <dc:relation>10.1007/978-3-662-41501-6_2</dc:relation>
        <dc:identifier>10.1007/978-3-662-41501-6_2</dc:identifier>
        <dc:doi>10.1007/978-3-662-41501-6_2</dc:doi></oai_dc:dc>
        </didl:Resource>
      </didl:Component>
    </didl:Item>
    <didl:Item>
      <didl:Descriptor>
        <didl:Statement mimeType="application/xml">
          <dip:ObjectType>info:eu-repo/semantics/humanStartPage</dip:ObjectType>
        </didl:Statement>
      </didl:Descriptor>
      <didl:Component>
        <didl:Resource mimeType="application/html" ref="https://pure.iiasa.ac.at/id/eprint/14042/"/>
      </didl:Component>
    </didl:Item>
  </didl:Item>
</didl:DIDL>