<mods:mods version="3.3" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-3.xsd" xmlns:mods="http://www.loc.gov/mods/v3" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><mods:titleInfo><mods:title>Exploitable Surplus in N-Person Games</mods:title></mods:titleInfo><mods:name type="personal"><mods:namePart type="given">H.P.</mods:namePart><mods:namePart type="family">Young</mods:namePart><mods:role><mods:roleTerm type="text">author</mods:roleTerm></mods:role></mods:name><mods:abstract>Any cooperative n-person game with transferable utility has a noncooperative mode in which the players sell out of their positions to an external market of entrepreneurial organizing agents. Assuming a market of price takers, this game of competitive self-valuation always has an equilibrium price solution. Every core imputation in the original game constitutes a set of equilibrium prices. If there is no core the entrepreneurs can exploit the coalitions for a profit, i.e., they realize a positive rent for their organizing function. Application is made to determining fair wages to labor, and finding equilibrium prices for legislators selling their votes.</mods:abstract><mods:originInfo><mods:dateIssued encoding="iso8601">1979</mods:dateIssued></mods:originInfo><mods:originInfo><mods:publisher>Physica-Verlag HD</mods:publisher></mods:originInfo><mods:genre>Book Section</mods:genre></mods:mods>