<mods:mods version="3.3" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-3.xsd" xmlns:mods="http://www.loc.gov/mods/v3" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><mods:titleInfo><mods:title>Behavioral Equilibria for a 2x2 "Seller-Buyer" Game Evolutionary Model</mods:title></mods:titleInfo><mods:name type="personal"><mods:namePart type="given">A.V.</mods:namePart><mods:namePart type="family">Kryazhimskiy</mods:namePart><mods:role><mods:roleTerm type="text">author</mods:roleTerm></mods:role></mods:name><mods:abstract>Equilibric behaviors typical for differential and multi-step games are defined for a 2 by 2 evolutionary game (two populations of players, two strategies for each player) roughly modeling interactions between sellers and buyers. It is shown that currently optimal behaviors of individuals form long-run equilibric dynamics at both individual and population levels.</mods:abstract><mods:originInfo><mods:dateIssued encoding="iso8601">1994-12</mods:dateIssued></mods:originInfo><mods:originInfo><mods:publisher>WP-94-131</mods:publisher></mods:originInfo><mods:genre>Monograph</mods:genre></mods:mods>