<mods:mods version="3.3" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-3.xsd" xmlns:mods="http://www.loc.gov/mods/v3" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><mods:titleInfo><mods:title>Equilibrium Programming Using Proximal-Like Algorithms</mods:title></mods:titleInfo><mods:name type="personal"><mods:namePart type="given">S.D.</mods:namePart><mods:namePart type="family">Flam</mods:namePart><mods:role><mods:roleTerm type="text">author</mods:roleTerm></mods:role></mods:name><mods:abstract>We consider problems where solutions -- called equilibria -- emerge as fixed points of an extremal mapping. Examples include convex programming, convex -- concave saddle problems, many noncooperative games, and quasi -- monotone variational inequalities. Using Bregman functions we develop proximal -- like algorithms for finding equilibria. At each iteration we allow numerical errors or approximate solutions.</mods:abstract><mods:originInfo><mods:dateIssued encoding="iso8601">1995-06</mods:dateIssued></mods:originInfo><mods:originInfo><mods:publisher>WP-95-055</mods:publisher></mods:originInfo><mods:genre>Monograph</mods:genre></mods:mods>