%A S.D. Flam %T Equilibrium Programming Using Proximal-Like Algorithms %X We consider problems where solutions -- called equilibria -- emerge as fixed points of an extremal mapping. Examples include convex programming, convex -- concave saddle problems, many noncooperative games, and quasi -- monotone variational inequalities. Using Bregman functions we develop proximal -- like algorithms for finding equilibria. At each iteration we allow numerical errors or approximate solutions. %C IIASA, Laxenburg, Austria %D 1995 %I WP-95-055 %L iiasa4538