Steinhauser, J. ORCID: https://orcid.org/0000-0002-5989-6855, Fritz, S. ORCID: https://orcid.org/0000-0003-0420-8549, & Pirker, J. (2024). Virtual Climate Activation: A Framework Approach to Sustainable Food Consumption in Games. In: Proceedings of the 2024 IEEE Conference on Games (CoG). IEEE. ISBN 979-8-3503-5067-8/24 10.1109/CoG60054.2024.10645664.
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Abstract
The climate, biodiversity, and inequality polycrisis is one of the most pressing issues humanity has to tackle. Demand-side changes in the food sector can help to address it. Video games have been identified as a potential tool to communicate environmental issues and support such societal change. This study analyzes three current games featuring sustainability messages in the food sector, Gibbon: Beyond the Trees, Beecarbonize, and Bear & Breakfast, to assess how they communicate these issues and what can be learned from them for future game development.
Item Type: | Book Section |
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Uncontrolled Keywords: | games, climate engagement, climate change, sustainability, food system |
Research Programs: | Advancing Systems Analysis (ASA) Advancing Systems Analysis (ASA) > Novel Data Ecosystems for Sustainability (NODES) Strategic Initiatives (SI) |
Depositing User: | Luke Kirwan |
Date Deposited: | 04 Jul 2024 10:47 |
Last Modified: | 29 Aug 2024 08:03 |
URI: | https://pure.iiasa.ac.at/19855 |
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