Engaging Citizens in Environmental Monitoring via Gaming

McCallum, I ORCID: https://orcid.org/0000-0002-5812-9988, See, L. ORCID: https://orcid.org/0000-0002-2665-7065, Sturn, T., Salk, C., Perger, C., Dürauer, M., Karner, M., Moorthy, I., Domian, D., Schepaschenko, D. ORCID: https://orcid.org/0000-0002-7814-4990, & Fritz, S. ORCID: https://orcid.org/0000-0003-0420-8549 (2018). Engaging Citizens in Environmental Monitoring via Gaming. International Journal of Spatial Data Infrastructures Research 13 15-23. 10.2902/1725-0463.2018.13.art3.

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Project: Coordinating an Observation Network of Networks EnCompassing saTellite and IN-situ to fill the Gaps in European Observations (ConnectinGEO, H2020 641538), Geo-Wiki

Abstract

Citizen science is quickly becoming one of the most effective tools for the rapid and low-cost collection of environmental information, filling a long recognized gap in in-situ data. Incentivizing citizens to participate, however, remains a challenge, with gaming being widely recognized as an effective solution to overcome the participation barrier. Building upon well-known gaming mechanics, games provide the user with a competitive and fun environment. This paper presents three different applications that employ game mechanics and have generated useful information for environmental science. Furthermore, it describes the lessons learnt from this process to guide future efforts.

Item Type: Article
Uncontrolled Keywords: Crowdsourcing, citizen science, gaming, land cover, land use, Geo-Wiki
Research Programs: Ecosystems Services and Management (ESM)
Depositing User: Luke Kirwan
Date Deposited: 05 Feb 2018 11:42
Last Modified: 04 Jan 2024 13:52
URI: https://pure.iiasa.ac.at/15101

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